Revealing Moments
A scratch-off poster to promote well-being
This poster promotes well-being by encouraging improvised, positive actions. Users respond to ambiguous prompts such as “secret dance” or “bring light” in novel ways during their daily lives. Evidence-based “savoring” instructions are strategically paired with each ambiguous prompt. I developed this positive psychology intervention with a design-led approach and conducted an 8-day, mixed-methods field test of two poster variations with 71 participants. I have submitted a manuscript to a scholarly journal where it is currently under review.
Cornell University
Department of Human Centered Design
Jeremy D. Faulk // M.S.
Unblock
This block promotes improvisation
Unblock is a handheld product that encourages spontaneous play with a ready-made canvas, a timer, and an open-ended prompts. I had the idea for this product and co-developed it with a talented mechanical engineer.
Cornell University
Department of Human Centered Design
Jeremy D. Faulk // M.S.
Oluwanifemi (Nif) Oluwadairo // M.S.
Jay Yoon, PhD // Assistant Professor
Mountain Laurel Home
A sustainably designed tiny house for hosting, living, and relaxing
Experience sustainable living in the Mountain Laurel Home, a luxury trailer that shifts with your needs. Modern comfort meets rustic charm in this adaptable 1 bed, 1 bath house. Host indoor-outdoor gatherings by opening the windowed garage to the wraparound deck. Screen concerts or the game while circled around the fire pit outside or while seated on the couch inside. View the stars from your upstairs balcony before climbing down to bed. Possibility awaits in this dynamic, solar powered home.
Cornell University
Department of Human Centered Design
Jeremy D. Faulk // M.S.
Why Do We See Faces in the Clouds?
A museum exhibit prototype
I led the development of an exhibit prototype that highlights the relationship between pattern recognition and imagination. Visitors of all ages have the opportunity to see how pattern recognition, (1) occurs in the mind; (2) can produce misleading perceptions, and; (3) can be co-opted for creative exploration. We deployed this exhibit three times between Belle Sherman School and the Sciencenter in Ithaca, NY.
Cornell University
Department of Psychology
Jeremy D. Faulk // M.S.
SoYoung Kwon // B.S.
Felisha Li // B.S.
Mary Elson // PhD
The Lamps are Different but the Light Is The Same
Envisioning an immersive experience to promote introspection and social connection
Experience yourself and others in a new light
Visitors experience an immersive mandala that draws upon light, sound, scent, and texture to invite exploration, introspection, and conversation.
Cornell University
Department of Human Centered Design
Jeremy D. Faulk // M.S.
Mengni Zhang // Ph.D.
Clara Dewey // B.S.
Anna Lu // B.Arch.
SeaServe
Raising awareness about the global plastic crisis through convenient volunteer opportunities
Project Description
A hassle-free tool station and mobile application for users to conveniently borrow plastic collection equipment near polluted beaches.
Award of Merit (Top 40) Biomimicry Global Design Challenge (2019)
I conducted a public survey to inform our design choices
How it Works
Our station features an interactive digital screen where the user can sign in to borrow equipment. The door unlocks and the user selects colorful grabbers, reusable bags, and disposable gloves. Once the tools are removed, the station detects the equipments’ individual serial numbers using RFID technology so that they are linked to an account. When users are done volunteering, they can tie up their plastic-filled bags with our geotag clippers and either (1) leave the bag, or (2) return it to the station. This will notify a teammate from SeaServe that a bag is ready to be picked up. Our SeaServe teammate will collect the bag and take it to the nearest resource center for waste processing or recycling. Users can view the progress within their app and also see how much plastic they collected by volume and weight. This is one way for individuals to make a difference when visiting coastal communities.
Cornell University
Department of Human Centered Design
Sae Na Na // B.S.
Foteini Kriezi // B.S.
Jeremy D. Faulk // M.S.
Li Xuan Amanda Tang // M.S.
Odyssey Works Masterclass
An audio journey with hints at events to come
I was selected as an artist fellow for a week-long masterclass in July 2019 that focused on developing transformative, interdisciplinary, immersive theater for an audience of one. My co-creators and I spent five days familiarizing ourselves with our one audience member, Josh, developing two-days of immersive theater based on key themes in his life. We called the performance “The First Chapter”. Scenes were located across the New York Finger Lakes.
I created a 12-minute audio piece to help Josh transition from feelings of unreal-ness to grounded-ness during a blindfolded car ride to a performance destination. The audio piece also included hints of future performances he would experience.
Developing a community’s creative ritual
One of the scenes involved developing a community ritual for residents of the Rochester Folk Arts Guild. Another artist and I staged a silent dinner followed by a moonlit procession to a meditation hall where community members shared excerpts from the “first chapters” of their creative works. The masterclass provided a powerful shared experience with friends that I will always cherish.
http://www.odysseyworks.org/performances/ “The First Chapter”
Odyssey Works Masterclass, 2019
Jeremy D. Faulk // M.S.